Game developer Naughty Dog is undoubtedly a force to be reckoned with when it comes to game development. The Santa Monica based studio was obtained by Sony Computer Entertainment in 2001 and consequently churned out games that helped made the Sony PlayStation renowned internationally. Their impressive list of successful and popular titles include Crash Bandicoot, Crash Team Racing, Jak and Dexter, Ring of Power and of course, Uncharted.
One of the founders of Naughty Dog, Andrew Gavin, said some things in a recent podcast interview that gamers would undoubtedly find interesting. Gavin, who left Naughty Dog just before their hit Uncharted came out, said PS4 will be a good avenue for the studio to push its games further. According to Gavin, the next-gen console’s higher processing power will enable developers to come up with better and more realistic graphics and it can also introduce new game play mechanics. For instance, an increased number of enemies on the screen might be possible with the PlayStation 4.
As a matter of fact, there have been persistent rumors that Naughty Dog is already working on something for the PS4. There have also been reports that the studio is already working on Uncharted 4 and that their games are already geared for the new console.
Several multi-platform games are already being lined up for the PlayStation 4. These games, along with what Naughty Dog might offer, are making the new console look really good indeed.
Call of Duty seems to be the most prolific franchise around today, with hardly a month going by without some news about the game. This time around, the buzz is about information that online retailers have inadvertently revealed. Based on the box art and listings that UK retailer Tesco made, the next Activision shoot-em-up is the Call of Duty: Ghosts and is scheduled to roll-out on Nov. 5, 2013 on the PlayStation 3 and the Xbox 360. Shortly after the listing appeared, a pre-order advert also appeared at Target with the same roll-out date. Not surprisingly, both have already been pulled out.
Despite the short exposure, gamers were quick to notice details and just as quick to come up with their own conclusions. One conspicuous detail seen on the box art was the Infinity Ward logo which led gamers to believe that the developer behind Modern Warfare is also behind CoD: Ghosts. There’s also the “hint” given by a character wearing a mask worn in Modern Warfare 2 by Ghost.
There are also rumors that the upcoming game will be set in the future but will use contemporary weapons. However, the rumors about the release date didn’t surprise fans since Activision has released past Call of Duty franchises during the same time period.
Representatives from Activision were contacted about the reports but, no surprise here, they had no comments about it.
Last 2011 E3, Nintendo displayed its HD concept of the Legend of Zelda: Phantom Hourglass through the Wii U. For those of you who cannot seem to remember, The Legend of Zelda: The Wind Walker is actually the prequel of the Phantom Hourglass installment.
Today, the company has decided to discuss some of the concepts that might come out of the project. Apparently, the developers are not yet ready to give the market a full-on description of the game but Eiji Aonuma, has given out thoughts and goals of the developers. It seems like the conventions of the game is being scrutinized since the production team would like a more “basic” ambiance for the Zelda. The team’s mission is apparently to introduce a “reborn Zelda”. Also, developers seem to believe that a new visual approach for the game is in order and so they are currently working on what will most likely come out as a finish product. As Aonuma continued with the discussion, it was noted that his team’s goal is to create a new and unique game which will shock and entice the market especially the gamers.
For the moment, the company and its representatives have not given any indication as to when the game will be released. On the other hand, they have indicated that as the Wii U game becomes more final, more details will also be released.
Metal Gear’s 25th Anniversary event at Tokyo was undoubtedly a big success for this enduring and well loved game. The event chronicled the history of the series and showed of smidgens of Metal Gear Rising. But the highlight of the evening was the shocking but welcome announcement from series creator Hideo Kojima of the next game in the franchise, Metal Gear Solid: Ground Zeroes.
Guests of the event were sworn to secrecy about the news, but information as vital and exciting as this can’t be kept under wraps for long. Within hours, delicious tidbits of information about the game have surfaced. And from what we gathered, well known character Snake is back, but what incarnation of Snake is anyone’s guess. The game will also run on a Fox game engine and is rumored to have stunning graphics with full details.
An interesting change to the game is Kojima’s concept of giving players more opportunities to escape from different situations where they’re discovered or surrounded by enemies. Instead of seeing the Game Over message, gamers can use anything or everything in their arsenal to escape making this an open-world title.
There are no concrete details yet on when this new installment will be launched or in what gaming platforms. But Kojima hinted that the Fox engine can run on next gen consoles like the PS4 and Xbox 720.
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Finally, Epic Games has made the whole demo of Unreal Engine 4 public and it reveals a breathtaking real-time gaming spectacle filled with true-to-life lighting effects making every action come alive. Simultaneously and spontaneously designed for the most discerning players, Epic’s Unreal Engine 4 vows to curve the games that fans will see and play in the next generation of PCs and consoles with real picture perfect lighting.
Many players enjoy destruction-filled games. That’s why people have chosen Battlefield 3 over Modern Warfare 3. But the idea of using destruction as an organic and authentic integral game component has yet to be realized.
Unreal Engine 4 expands the idea of a game world similar to Battlefield 3 wherein buildings are torn down, covers are bombarded by gunfire, and enemies are killed by collapsing houses. However, in Epic’s new game, we can see the game’s main character walking through a crumbling stone-built corridor. The debris collapses in real time and accumulates around the floor. Every piece of collapsing materials remains where they fall, stack themselves up, and can be walked upon.
Unreal Engine 4 is designed to meet both hardcore gamers’ and newbie players’ fantasy. It delivers believable destruction, realistic behaving malleable materials, touch reacting particle effects, manipulative dense fogging features, and dynamic lighting. Moreover, it puts an end to plain and obvious HUD markers, radio chatters, and text-based instructions found in other game releases.
The Unreal Engine 4 Game is set to be released by the end of next year. By now, players should have their imagination leveled up as to wonder how the game will be delivered, whether it is through a lightning or a lava flow.
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