By this time, game developers have probably gotten a good feel of Xbox’ new controller since they have had it in their hands for a month or so already. While this is not news, stories surrounding the look of the controllers are. According to some secret sources, the controller of the Xbox 720 looks like a zebra right now, with stripes zigging, zagging, criss-crossing and radiating every which way.
There are undoubtedly numerous people wondering why Microsoft had to go that far, especially since specs about its next gen console has already been leaked ad infinitum. But there are several good reasons for the controllers’ distinct camouflage. Probably the best and most logical reason for the zebra look is to prevent images of the controller to be leaked in public. It’s admittedly impossible to trace someone posting a black game controller but if every Xbox 720 controller in developers’ hands have a unique design and someone posted a photo of it, then the company can trace who has that particular unit. One other possible reason for the stripes is for camouflage. As any design student knows, stripes can make it hard for someone to clearly see a product’s features, size or shape.
It’s safe to assume there won’t be any images of the Xbox 720’s controller coming out in the next couple of months or so. It’s not such a big loss tho since the new controller is said to look like the old controller, only smaller.
If there are any math geniuses among the Minecraft fans, maybe they can start working out this little puzzle that’s appeared on the Internet. Markus “Notch” Persson, more commonly known as the head of Mojang, has just introduced a new venture of his using Twitter.
Those following him on Twitter have been treated to a little “riddle” regarding how the new game’s title should be pronounced, saying that it has a “c” in it. A little later, he announced the launch of the game’s website and the title of the game, 0x10c, the letter being a superscript, but he still refuses to reveal how the community is supposed to say it.
Numbers aside, Notch has also revealed a few interesting details about his upcoming game, such as the premise and some of the in-game features. Back in 1988 of a parallel universe, a sleep deep cell was released to the public for their 16-bit computers, but it doesn’t work as expected, causing sleepers programmed for a year to sleep for over a billion years. Waking up in 281 474 976 712 644 AD, mankind finds itself close to the end of the universe and has to work to survive. Naturally, the game is based in space, and players will be able to control their own ships using an in-game 16-bit emulated processor. In fact, the CPU itself can be programmed from the ground up by the players themselves.
As the game is still in the early stages of development, Notch himself doesn’t know when 0x10c will be released, but Mojang is planning on treating it like Minecraft- release it sooner or later and use input from the players to better shape the game. Also like Minecraft, there’s a possibility that 0x10c will have a monthly subscription attached to it.
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